Enemy23 = Enemy.extend ({

	init: function(context, imagePath) {

		this._super(context, imagePath);
		this.scale = 0.38;
		this.curentPositionEnemy = [1352, 263];
		this.firstShootFromEnemy = 1000;
		this.secondShootFromEnemy = 2200;
	},
	
	walkEnemy: function() {
		var self = this;
		self.interval = setInterval(function() {
			self.drawWalkEnemy();
			self.frameIndex ++;
	        if (self.frameIndex >= self.numberOfFrame-1) {	
				clearInterval(self.interval);
				self.drawWalkEnemy();
	        } 
		}, 1000/9);
	}
});